Concept
Per Kherem was a small-scale team project built with future expansion in mind. We were inspired by Undertale focusing on creating a playable first level with core mechanics over a few weeks.
UI/UX Design
I worked on making the gameplay feel clear and responsive, designing UI elements and player feedback to heighten the players experience.
Collaboration
Built alongside two teammates, sharing ideas and responsibilities. We designed, debugged, and programmed together all while sleep deprived.